If you design a new tool for use on Earth, it is easy to test and practice using that tool in its intended environment. But what if that tool is destined for lunar orbit or will be used by astronauts on the surface of the Moon?

NASA’s Simulation and Graphics Branch can help with that. Based at Johnson Space Center in Houston, the branch’s high-fidelity, real-time graphical simulations support in-depth engineering analyses and crew training, ensuring the safety, efficiency, and success of complex space endeavors before execution. The team manages multiple facilities that provide these simulations, including the Prototype Immersive Technologies (PIT) Lab, Virtual Reality Training Lab, and the Systems Engineering Simulator (SES).

Lee Bingham is an aerospace engineer on the simulation and graphics team. His work includes developing simulations and visualizations for the NASA Exploration Systems Simulations team and providing technical guidance on simulation and graphics integration for branch-managed facilities. He also leads the branch’s human-in-the-loop Test Sim and Graphics Team, the Digital Lunar Exploration Sites Unreal Simulation Tool (DUST), and the Lunar Surface Mixed-Reality with the Active Response Gravity Offload System (ARGOS) projects.

NASA employee Lee Bingham, wearing a dark suit with a vest and red tie, stands next to a computer monitor with a Gateway simulation displayed on the screen.
Lee Bingham demonstrates a spacewalk simulator for the Gateway lunar space station during NASA’s Tech Day on Capitol Hill in Washington, D.C. Image courtesy of Lee Bingham

Bingham is particularly proud of his contributions to DUST, which provides a 3D visualization of the Moon’s South Pole and received Johnson’s Exceptional Software of the Year Award in 2024. “It was designed for use as an early reference to enable candidate vendors to perform initial studies of the lunar terrain and lighting in support of the Strategy and Architecture Office, human landing system, and the Extravehicular Activity and Human Surface Mobility Program,” Bingham explained. DUST has supported several human-in-the-loop studies for NASA. It has also been shared with external collaborators and made available to the public through the NASA Software Catalog.  

Bingham has kept busy during his nearly nine years at Johnson and said learning to manage and balance support for multiple projects and customers was very challenging at first. “I would say ‘yes’ to pretty much anything anyone asked me to do and would end up burning myself out by working extra-long hours to meet milestones and deliverables,” he said. “It has been important to maintain a good work-life balance and avoid overcommitting myself while meeting demanding expectations.”

A NASA employee wears a helmet and VR headset while climbing a stepladder during a simulation test.
Lee Bingham tests the Lunar Surface Mixed Reality and Active Response Gravity Offload System trainer at Johnson Space Center. Image courtesy of Lee Bingham

Bingham has also learned the importance of teamwork and collaboration. “You can’t be an expert at everything or do everything yourself,” he said. “Develop your skills, practice them regularly, and master them over time but be willing to ask for help and advice. And be sure to recognize and acknowledge your coworkers and teammates when they go above and beyond or achieve something remarkable.”

NASA employees and retired NASA astronaut Charlie Duke gather around a computer screen for a lunar rover simulation.
Lee Bingham (left) demonstrates a lunar rover simulator for Apollo 16 Lunar Module Pilot Charlie Duke. Image courtesy of Lee Bingham

He hopes that the Artemis Generation will be motivated to tackle difficult challenges and further NASA’s mission to benefit humanity. “Be sure to learn from those who came before you, but be bold and unafraid to innovate,” he advised.

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